local r, g, b = love.math.colorFromBytes(132, 193, 238) love.graphics.setBackgroundColor(r, g, b) function love.load() --Other random stuff love.window.setTitle("Hacking game?") love.keyboard.setKeyRepeat(true) --lib loading anim8 = require 'libs/anim8' --player stuff player = {x = 0, y = 0, width = 62, height = 62, animations = {}, spritesheet = love.graphics.newImage('sprites/spritesheet.png')} player.grid = anim8.newGrid(66, 66, player.spritesheet:getWidth(), player.spritesheet:getHeight()) player.animations.right = anim8.newAnimation( player.grid('1-3', 1),0.15) player.animations.left = anim8.newAnimation( player.grid('1-3', 2),0.15) player.anim = player.animations.right -- other game objects computer = { x = 200, y = 0, width = 32, height = 32} computer.sprite = love.graphics.newImage('sprites/computer.png') -- Variable, bools and other data types MK II bwa = false end -- update function function love.update(dt) -- Variables, bools and other data types -- movement local isMoving = false if love.keyboard.isDown("right") then player.anim = player.animations.right player.x = player.x + 2 isMoving = true end if love.keyboard.isDown("left") then isMoving = true player.x = player.x - 2 player.anim = player.animations.left end if isMoving == false then player.anim:gotoFrame(1) end -- Things that need regular updating player.anim:update(dt) -- Collisions and touches end -- drawing function love.draw() love.graphics.draw(computer.sprite, computer.x, computer.y, nil, 0.5) player.anim:draw(player.spritesheet, player.x, player.y, nil, 1) if bwa == true then love.graphics.print("Hacking!!!") end end -- Other functions function checkCollision(obj1, obj2) return obj1.x < obj2.x + obj2.width and obj1.x + obj1.width > obj2.x and obj1.y < obj2.y + obj2.height and obj1.y + obj1.height > obj2.y end function touch(obj1, obj2) local overlapX = math.min(obj1.x + obj1.width, obj2.x + obj2.width) - math.max(obj1.x, obj2.x) local overlapY = math.min(obj1.y + obj1.height, obj2.y + obj2.height) - math.max(obj1.y, obj2.y) if overlapX < overlapY then if obj1.x < obj2.x then obj1.x = obj2.x - obj1.width else obj1.x = obj2.x + obj2.width end obj1.vx = 0 else if obj1.y < obj2.y then obj1.y = obj2.y - obj1.height else obj1.y = obj2.y + obj2.height end obj1.vy = 0 end end -- hacking function love.keypressed(key, scancode, isrepeat) if key == "up" and checkCollision(player, computer) then bwa = true else bwa = false end end