Add files via upload
BIN
actual game/Agent1.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
actual game/Agent2.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
actual game/Agent3.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
302
actual game/libs/anim8.lua
Normal file
|
@ -0,0 +1,302 @@
|
||||||
|
local anim8 = {
|
||||||
|
_VERSION = 'anim8 v2.3.1',
|
||||||
|
_DESCRIPTION = 'An animation library for LÖVE',
|
||||||
|
_URL = 'https://github.com/kikito/anim8',
|
||||||
|
_LICENSE = [[
|
||||||
|
MIT LICENSE
|
||||||
|
|
||||||
|
Copyright (c) 2011 Enrique García Cota
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
copy of this software and associated documentation files (the
|
||||||
|
"Software"), to deal in the Software without restriction, including
|
||||||
|
without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
distribute, sublicense, and/or sell copies of the Software, and to
|
||||||
|
permit persons to whom the Software is furnished to do so, subject to
|
||||||
|
the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included
|
||||||
|
in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
]]
|
||||||
|
}
|
||||||
|
|
||||||
|
local Grid = {}
|
||||||
|
|
||||||
|
local _frames = {}
|
||||||
|
|
||||||
|
local function assertPositiveInteger(value, name)
|
||||||
|
if type(value) ~= 'number' then error(("%s should be a number, was %q"):format(name, tostring(value))) end
|
||||||
|
if value < 1 then error(("%s should be a positive number, was %d"):format(name, value)) end
|
||||||
|
if value ~= math.floor(value) then error(("%s should be an integer, was %f"):format(name, value)) end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function createFrame(self, x, y)
|
||||||
|
local fw, fh = self.frameWidth, self.frameHeight
|
||||||
|
return love.graphics.newQuad(
|
||||||
|
self.left + (x-1) * fw + x * self.border,
|
||||||
|
self.top + (y-1) * fh + y * self.border,
|
||||||
|
fw,
|
||||||
|
fh,
|
||||||
|
self.imageWidth,
|
||||||
|
self.imageHeight
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getGridKey(...)
|
||||||
|
return table.concat( {...} ,'-' )
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getOrCreateFrame(self, x, y)
|
||||||
|
if x < 1 or x > self.width or y < 1 or y > self.height then
|
||||||
|
error(("There is no frame for x=%d, y=%d"):format(x, y))
|
||||||
|
end
|
||||||
|
local key = self._key
|
||||||
|
_frames[key] = _frames[key] or {}
|
||||||
|
_frames[key][x] = _frames[key][x] or {}
|
||||||
|
_frames[key][x][y] = _frames[key][x][y] or createFrame(self, x, y)
|
||||||
|
return _frames[key][x][y]
|
||||||
|
end
|
||||||
|
|
||||||
|
local function parseInterval(str)
|
||||||
|
if type(str) == "number" then return str,str,1 end
|
||||||
|
str = str:gsub('%s', '') -- remove spaces
|
||||||
|
local min, max = str:match("^(%d+)-(%d+)$")
|
||||||
|
assert(min and max, ("Could not parse interval from %q"):format(str))
|
||||||
|
min, max = tonumber(min), tonumber(max)
|
||||||
|
local step = min <= max and 1 or -1
|
||||||
|
return min, max, step
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:getFrames(...)
|
||||||
|
local result, args = {}, {...}
|
||||||
|
local minx, maxx, stepx, miny, maxy, stepy
|
||||||
|
|
||||||
|
for i=1, #args, 2 do
|
||||||
|
minx, maxx, stepx = parseInterval(args[i])
|
||||||
|
miny, maxy, stepy = parseInterval(args[i+1])
|
||||||
|
for y = miny, maxy, stepy do
|
||||||
|
for x = minx, maxx, stepx do
|
||||||
|
result[#result+1] = getOrCreateFrame(self,x,y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local Gridmt = {
|
||||||
|
__index = Grid,
|
||||||
|
__call = Grid.getFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
local function newGrid(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border)
|
||||||
|
assertPositiveInteger(frameWidth, "frameWidth")
|
||||||
|
assertPositiveInteger(frameHeight, "frameHeight")
|
||||||
|
assertPositiveInteger(imageWidth, "imageWidth")
|
||||||
|
assertPositiveInteger(imageHeight, "imageHeight")
|
||||||
|
|
||||||
|
left = left or 0
|
||||||
|
top = top or 0
|
||||||
|
border = border or 0
|
||||||
|
|
||||||
|
local key = getGridKey(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border)
|
||||||
|
|
||||||
|
local grid = setmetatable(
|
||||||
|
{ frameWidth = frameWidth,
|
||||||
|
frameHeight = frameHeight,
|
||||||
|
imageWidth = imageWidth,
|
||||||
|
imageHeight = imageHeight,
|
||||||
|
left = left,
|
||||||
|
top = top,
|
||||||
|
border = border,
|
||||||
|
width = math.floor(imageWidth/frameWidth),
|
||||||
|
height = math.floor(imageHeight/frameHeight),
|
||||||
|
_key = key
|
||||||
|
},
|
||||||
|
Gridmt
|
||||||
|
)
|
||||||
|
return grid
|
||||||
|
end
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
local Animation = {}
|
||||||
|
|
||||||
|
local function cloneArray(arr)
|
||||||
|
local result = {}
|
||||||
|
for i=1,#arr do result[i] = arr[i] end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function parseDurations(durations, frameCount)
|
||||||
|
local result = {}
|
||||||
|
if type(durations) == 'number' then
|
||||||
|
for i=1,frameCount do result[i] = durations end
|
||||||
|
else
|
||||||
|
local min, max, step
|
||||||
|
for key,duration in pairs(durations) do
|
||||||
|
assert(type(duration) == 'number', "The value [" .. tostring(duration) .. "] should be a number")
|
||||||
|
min, max, step = parseInterval(key)
|
||||||
|
for i = min,max,step do result[i] = duration end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #result < frameCount then
|
||||||
|
error("The durations table has length of " .. tostring(#result) .. ", but it should be >= " .. tostring(frameCount))
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function parseIntervals(durations)
|
||||||
|
local result, time = {0},0
|
||||||
|
for i=1,#durations do
|
||||||
|
time = time + durations[i]
|
||||||
|
result[i+1] = time
|
||||||
|
end
|
||||||
|
return result, time
|
||||||
|
end
|
||||||
|
|
||||||
|
local Animationmt = { __index = Animation }
|
||||||
|
local nop = function() end
|
||||||
|
|
||||||
|
local function newAnimation(frames, durations, onLoop)
|
||||||
|
local td = type(durations);
|
||||||
|
if (td ~= 'number' or durations <= 0) and td ~= 'table' then
|
||||||
|
error("durations must be a positive number. Was " .. tostring(durations) )
|
||||||
|
end
|
||||||
|
onLoop = onLoop or nop
|
||||||
|
durations = parseDurations(durations, #frames)
|
||||||
|
local intervals, totalDuration = parseIntervals(durations)
|
||||||
|
return setmetatable({
|
||||||
|
frames = cloneArray(frames),
|
||||||
|
durations = durations,
|
||||||
|
intervals = intervals,
|
||||||
|
totalDuration = totalDuration,
|
||||||
|
onLoop = onLoop,
|
||||||
|
timer = 0,
|
||||||
|
position = 1,
|
||||||
|
status = "playing",
|
||||||
|
flippedH = false,
|
||||||
|
flippedV = false
|
||||||
|
},
|
||||||
|
Animationmt
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:clone()
|
||||||
|
local newAnim = newAnimation(self.frames, self.durations, self.onLoop)
|
||||||
|
newAnim.flippedH, newAnim.flippedV = self.flippedH, self.flippedV
|
||||||
|
return newAnim
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:flipH()
|
||||||
|
self.flippedH = not self.flippedH
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:flipV()
|
||||||
|
self.flippedV = not self.flippedV
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local function seekFrameIndex(intervals, timer)
|
||||||
|
local high, low, i = #intervals-1, 1, 1
|
||||||
|
|
||||||
|
while(low <= high) do
|
||||||
|
i = math.floor((low + high) / 2)
|
||||||
|
if timer >= intervals[i+1] then low = i + 1
|
||||||
|
elseif timer < intervals[i] then high = i - 1
|
||||||
|
else
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:update(dt)
|
||||||
|
if self.status ~= "playing" then return end
|
||||||
|
|
||||||
|
self.timer = self.timer + dt
|
||||||
|
local loops = math.floor(self.timer / self.totalDuration)
|
||||||
|
if loops ~= 0 then
|
||||||
|
self.timer = self.timer - self.totalDuration * loops
|
||||||
|
local f = type(self.onLoop) == 'function' and self.onLoop or self[self.onLoop]
|
||||||
|
f(self, loops)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.position = seekFrameIndex(self.intervals, self.timer)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:pause()
|
||||||
|
self.status = "paused"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:gotoFrame(position)
|
||||||
|
self.position = position
|
||||||
|
self.timer = self.intervals[self.position]
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:pauseAtEnd()
|
||||||
|
self.position = #self.frames
|
||||||
|
self.timer = self.totalDuration
|
||||||
|
self:pause()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:pauseAtStart()
|
||||||
|
self.position = 1
|
||||||
|
self.timer = 0
|
||||||
|
self:pause()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:resume()
|
||||||
|
self.status = "playing"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:draw(image, x, y, r, sx, sy, ox, oy, kx, ky)
|
||||||
|
love.graphics.draw(image, self:getFrameInfo(x, y, r, sx, sy, ox, oy, kx, ky))
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:getFrameInfo(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||||
|
local frame = self.frames[self.position]
|
||||||
|
if self.flippedH or self.flippedV then
|
||||||
|
r,sx,sy,ox,oy,kx,ky = r or 0, sx or 1, sy or 1, ox or 0, oy or 0, kx or 0, ky or 0
|
||||||
|
local _,_,w,h = frame:getViewport()
|
||||||
|
|
||||||
|
if self.flippedH then
|
||||||
|
sx = sx * -1
|
||||||
|
ox = w - ox
|
||||||
|
kx = kx * -1
|
||||||
|
ky = ky * -1
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.flippedV then
|
||||||
|
sy = sy * -1
|
||||||
|
oy = h - oy
|
||||||
|
kx = kx * -1
|
||||||
|
ky = ky * -1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return frame, x, y, r, sx, sy, ox, oy, kx, ky
|
||||||
|
end
|
||||||
|
|
||||||
|
function Animation:getDimensions()
|
||||||
|
local _,_,w,h = self.frames[self.position]:getViewport()
|
||||||
|
return w,h
|
||||||
|
end
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
anim8.newGrid = newGrid
|
||||||
|
anim8.newAnimation = newAnimation
|
||||||
|
|
||||||
|
return anim8
|
117
actual game/main.lua
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
-- Load some default values for our agent.
|
||||||
|
local r, g, b = love.math.colorFromBytes(132, 193, 238)
|
||||||
|
love.graphics.setBackgroundColor(r, g, b)
|
||||||
|
local timer = 0
|
||||||
|
local int = math.ceil(timer)
|
||||||
|
|
||||||
|
function love.load()
|
||||||
|
anim8 = require 'libs/anim8'
|
||||||
|
love.graphics.setDefaultFilter("nearest", "nearest")
|
||||||
|
checker = 0
|
||||||
|
agent = {}
|
||||||
|
agent.vx = 0
|
||||||
|
agent.vy = 0
|
||||||
|
agent.x = 0
|
||||||
|
agent.y = 0
|
||||||
|
agent.speed = 300
|
||||||
|
agent.spriteSheet = love.graphics.newImage('sprites/spritesheet3.png')
|
||||||
|
agent.grid = anim8.newGrid( 64, 64, agent.spriteSheet:getWidth(), agent.spriteSheet:getHeight() )
|
||||||
|
agent.animations = {}
|
||||||
|
agent.animations.right = anim8.newAnimation( agent.grid('1-3', 1),0.15)
|
||||||
|
agent.animations.left = anim8.newAnimation( agent.grid('1-3', 2),0.15)
|
||||||
|
|
||||||
|
agent.anim = agent.animations.right
|
||||||
|
|
||||||
|
isMouseDown = false
|
||||||
|
mouseX, mouseY = 0, 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.update(dt)
|
||||||
|
timer = timer + dt
|
||||||
|
local distance
|
||||||
|
local isMoving = false
|
||||||
|
if love.keyboard.isDown("right") then
|
||||||
|
agent.anim = agent.animations.right
|
||||||
|
agent.x = agent.x + 2
|
||||||
|
isMoving = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if love.keyboard.isDown("left") then
|
||||||
|
isMoving = true
|
||||||
|
agent.x = agent.x - 2
|
||||||
|
agent.anim = agent.animations.left
|
||||||
|
end
|
||||||
|
|
||||||
|
agent.anim:update(dt)
|
||||||
|
|
||||||
|
if isMoving == false then
|
||||||
|
agent.anim:gotoFrame(1)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
agent.x = agent.x + agent.vx * dt
|
||||||
|
agent.y = agent.y + agent.vy * dt
|
||||||
|
|
||||||
|
if love.mouse.isDown(1) then
|
||||||
|
isMouseDown = true
|
||||||
|
mouseX, mouseY = love.mouse.getPosition()
|
||||||
|
else
|
||||||
|
|
||||||
|
if isMouseDown then
|
||||||
|
local dx = mouseX - agent.x
|
||||||
|
local dy = mouseY - agent.y
|
||||||
|
local distance = math.sqrt(dx * dx + dy * dy)
|
||||||
|
|
||||||
|
agent.vx = (dx / distance) * agent.speed
|
||||||
|
agent.vy = (dy / distance) * agent.speed
|
||||||
|
end
|
||||||
|
isMouseDown = false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local damping = 0.98
|
||||||
|
local stopThreshold = 10
|
||||||
|
|
||||||
|
agent.x = agent.x + agent.vx * dt
|
||||||
|
agent.y = agent.y + agent.vy * dt
|
||||||
|
|
||||||
|
|
||||||
|
agent.vx = agent.vx * damping
|
||||||
|
agent.vy = agent.vy * damping
|
||||||
|
|
||||||
|
|
||||||
|
if math.abs(agent.vx) < stopThreshold and math.abs(agent.vy) < stopThreshold then
|
||||||
|
agent.vx = 0
|
||||||
|
agent.vy = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- Draw a coloured rectangle.
|
||||||
|
function love.draw()
|
||||||
|
-- In versions prior to 11.0, color component values are (0, 102, 102)
|
||||||
|
love.graphics.print(agent.x, 10, 210)
|
||||||
|
love.graphics.print(int, 350, 0)
|
||||||
|
agent.anim:draw(agent.spriteSheet, agent.x, agent.y, nil, 1)
|
||||||
|
|
||||||
|
if isMouseDown then
|
||||||
|
drawDottedArc(agent.x, agent.y, mouseX, mouseY)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function drawDottedArc(x1, y1, x2, y2)
|
||||||
|
local numDots = 20
|
||||||
|
local distance = math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
|
||||||
|
|
||||||
|
for i = 1, numDots do
|
||||||
|
local t = i / numDots
|
||||||
|
local cx = x1 + (x2 - x1) * t
|
||||||
|
local cy = y1 + (y2 - y1) * t
|
||||||
|
love.graphics.circle("fill", cx, cy, 2)
|
||||||
|
end
|
||||||
|
end
|
BIN
actual game/sprites/spritesheet.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
actual game/sprites/spritesheet2.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
actual game/sprites/spritesheet3.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
actual game/spritesheet.png
Normal file
After Width: | Height: | Size: 4.2 KiB |